// baier.c

inherit NPC;

void create()
{
    set_name("白二", ({ "bai er","bai" }) );
    set("gender", "男性");
    set("title", "趟子手");
    set("age", 30);
    set("long",
        "这是个镖局趟子手，长得虎背熊腰，一身横练功夫。\n");
    set("combat_exp", 10000);
        set("shen_type", -1);
    set("attitude", "peaceful");

    set("apply/attack", 20);
    set("apply/defense", 20);

    set_skill("unarmed", 40);
    set_skill("sword", 20);
    set_skill("parry", 40);
    set_skill("dodge", 40);
    setup();

        carry_object("/clone/misc/cloth")->wear();

    add_money("silver", 1);
}
